Mia-Platform
Four years designing Mia-Platform's own product, the Console for developers, and designing for client projects like Trenord and QuicklyPro.
UX/UI designer on the Console: user research and tests, the new navigation, the design system, WCAG and training for designers.
Serving a diverse developer community, with different tools and practices across teams, in one platform.
A design system is never finished: keeping it in step with the product, and with Figma, is part of the job. Putting developers at the centre made the Console simpler at every level of experience.

Developers don't want a tour
Mia-Platform builds an Internal Developer Platform: templates, golden paths, faster releases. Its users are developers, and they want to find things. We put them at the centre and matched the layout to the way they already work, whatever their experience.

Developers don't want a tour. They want to find things.
From data to flows
User research and tests to move the product forward. Business goals and pain points first, then benchmarks, interaction maps and wireframes, then prototypes and tests with real users.


The workspace at the centre
One of the biggest changes: we analysed behaviour and earlier UX data and rebuilt the Console navigation. The workspace became the core of the product, and moving between sections got easier.
Built with developers
I designed and consolidated the Mia-Platform design system, refining components together with developers and designing for web accessibility (WCAG). The system kept up with Figma's new features.


Teaching other designers
I designed the internal training activities for designers.
✳ da completare: dettagli sulla formazione
The same skills, other products
At Mia-Platform I also designed for clients, with the support of the Mia-Platform teams: Trenord, the regional rail operator, and QuicklyPro, a tele-rehabilitation startup.